Projects

Experience

Senior UI Technical Artist

Active 09/2024 – Present
  • Developed a custom UI rendering system, that splits elements into different layers that can be rendered and animated in 3D space, whilst still allowing designers to create UI in standard 2D.
  • Mentored team members on UI architecture, materials and best practices through fortnightly group sessions and 1:1s with junior engineers and UI artists.
  • Built internal tooling to streamline designer workflows across Illustrator, Photoshop, and Figma, cutting down export times by 75%.

Senior UI Engineer

06/2022 - 04/2024
  • Worked to ship Horizon Call of the Mountain as a release title for PSVR2 for PS5. Fixed UI related issues and implemented final features for both frontend and in-game.
  • Built a new MVVM-pattern UI architecture for the studio, reducing implementation time for new UI features.
  • Collaborated with a sizeable UI team, including engineers and artists, on an undisclosed project and providing technical guidance on UI best practices to help steer technical focus.

Software Engineer

03/2019 - 04/2022
  • Owned ideation, implementation, and ongoing management of UI systems across a ~2 year unannounced multiplayer project.
  • Developed a python based tool that routinely ran performance tests on PC and Console for an undisclosed project, which exported results out to a database visible via a frontend for the rest of the team to monitor.
  • Part of a small team of developers managing a tool to create digital deluxe content, such as sountracks and artbooks, for titles including God of War, Detroit: Become Human and Days Gone.

Junior Engineer

07/2018 - 03/2019
  • Gained responsibility for Jollywise IP, “Make a Game Party”, developed in Unity. Involved with developing 2 new game types for this IP and maintaining the overall application.